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The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.
SHA-2: A family of two similar hash functions, with different block sizes, known as SHA-256 and SHA-512. They differ in the word size; SHA-256 uses 32-bit words where SHA-512 uses 64-bit words. There are also truncated versions of each standard, known as SHA-224, SHA-384, SHA-512/224 and SHA-512/256. These were also designed by the NSA.
BLAKE-256 and BLAKE-224 use 32-bit words and produce digest sizes of 256 bits and 224 bits, respectively, while BLAKE-512 and BLAKE-384 use 64-bit words and produce digest sizes of 512 bits and 384 bits, respectively. The BLAKE2 hash function, based on BLAKE, was announced in 2012. The BLAKE3 hash function, based on BLAKE2, was announced in 2020.
Intel SHA Extensions are a set of extensions to the x86 instruction set architecture which support hardware acceleration of Secure Hash Algorithm (SHA) family. It was specified in 2013. [ 1 ] Instructions for SHA-512 was introduced in Arrow Lake and Lunar Lake in 2024.
SHA-2 (Secure Hash Algorithm 2) is a set of cryptographic hash functions designed by the United States National Security Agency (NSA) and first published in 2001. [3] [4] They are built using the Merkle–Damgård construction, from a one-way compression function itself built using the Davies–Meyer structure from a specialized block cipher.
The PC-FX console. The PC-FX is a 32-bit home video game console developed and designed by NEC that was only released in Japan on 23 December 1994. It is the successor to the PC Engine, also known as TurboGrafx-16 in North America and TurboGrafx in Europe. The following list contains all of the games released for the PC-FX.
In cryptography, SHA-1 (Secure Hash Algorithm 1) is a hash function which takes an input and produces a 160-bit (20-byte) hash value known as a message digest – typically rendered as 40 hexadecimal digits.
Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [1] Despite these changes, the console failed to attract either developers or consumers as the Sega Saturn had already been announced for release the next year. [1]