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  2. Breadcrumb navigation - Wikipedia

    en.wikipedia.org/wiki/Breadcrumb_navigation

    Breadcrumbs typically appear horizontally across the top of a Web page, often below title bars or headers. They provide links back to each previous page the user navigated through to get to the current page or—in hierarchical site structures—the parent pages of the current one.

  3. sK1 (program) - Wikipedia

    en.wikipedia.org/wiki/SK1_(program)

    A small team led by Igor Novikov started the project in 2003, based on the existing open source vector graphics editor Skencil. sK1 is a fork of the Skencil 0.6.x series which used Tk widgets for the user interface (this version had been dropped by the main Skencil developers who were working on a branch of the program based on GTK+).

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  5. Computer Graphics Metafile - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics_Metafile

    Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. [ 2 ] Overview

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  7. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.

  8. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels.

  9. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),