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A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.
A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.
The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.
The Google Science Fair was a worldwide (excluding Cuba, Iran, North Korea, Sudan, Myanmar/Burma, Syria, Zimbabwe and any other U.S. sanctioned country [1]) online science competition sponsored by Google, Lego, Virgin Galactic, National Geographic and Scientific American. [2] [3] [4] It was an annual event spanning the years 2011 through 2018.
Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]
The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four per grade) that touch on a variety of science and technology topics.
[5] [24] It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a variety of settings, such as K-12 schools, colleges and universities, and online learning environments. [citation needed]
The International Student Science Fair (ISSF) is an annual event providing a platform for international interaction to take place in science education. The fair brings together high school students, teachers and school leaders to share and develop the learning and teaching of science research and education. [1] The ISSF is the major event of ...