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  2. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  3. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. [25] Sharp SM8521 1997 1 Game.com: Noise generator Sunsoft: Sunsoft 5B: 1992 3 Famicom cartridge Gimmick! Derivative of Yamaha YM2149F [26] Texas Instruments: SN76477: 1978 1 Space Invaders arcade system board, ABC 80 [27 ...

  4. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  5. Mouse Trap (1981 video game) - Wikipedia

    en.wikipedia.org/wiki/Mouse_Trap_(1981_video_game)

    Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time.

  6. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The influence of video game sounds can also be heard in contemporary British electronica music by artists such as Dizzee Rascal and Kieran Hebden, [78] as well as in heavy metal bands such as DragonForce. Grime music in particular samples sawtooth wave sounds from video games which were popular in East London. [79]

  7. Synthwave - Wikipedia

    en.wikipedia.org/wiki/Synthwave

    Synthwave (also called outrun, retrowave, or futuresynth [5]) is an electronic music microgenre that is based predominantly on the music associated with the film soundtracks of action films, science fiction films, and horror films of the 1980s. [2]

  8. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  9. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

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