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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft: Bedrock Edition, a version of the game available for mobile, consoles, and Microsoft Windows, is written in C++, and as a result cannot be modded the same way. Instead, modders must use "add-ons" written in a scripting language to add content.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders. Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's ...

  8. Windows 10, version 1903 - Wikipedia

    en.wikipedia.org/wiki/Windows_10,_version_1903

    Windows 10 May 2019 Update [1] (also known as version 1903 [2] and codenamed "19H1" [3]) is the seventh major update to Windows 10 and the first to use a more descriptive codename (including the year and the order released) instead of the "Redstone" [4] or "Threshold" codename. It carries the build number 10.0.18362.

  9. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    [24] [25] In June 2015, Valve announced that Dota 2, originally made in the Source engine, would be ported over to Source 2 in an update called Dota 2 Reborn. [ 26 ] [ 27 ] Reborn was first released to the public as an opt-in beta update that same month before officially replacing the original client in September 2015, making it the first game ...

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