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For racing, there is the default ("maintrack") option, where players race against each other by typing randomly selected quotes from a database. [5] [6] Practice racing, or "ghosting", is the game's single-player option where players can type any text on demand, and save up to ten races per day. [7]
As of 2019, the average typing speed on a mobile phone was 36.2 wpm with 2.3% uncorrected errors—there were significant correlations with age, level of English proficiency, and number of fingers used to type. [3] Some typists have sustained speeds over 200 wpm for a 15-second typing test with simple English words. [4]
From the 1920s through the 1970s, typing speed (along with shorthand speed) was an important secretarial qualification and typing contests were popular and often publicized by typewriter companies as promotional tools. A less common measure of the speed of a typist, CPM is used to identify the number of characters typed per minute.
Improve your typing speed: Practice regularly to increase your typing speed and accuracy, ... you must take a one-minute typing test. 12. FlexJobs.
Typequick Skill Evaluator, a fully-automated typing speed test, [23] was designed to evaluate new employees' competency with handling keyboards, while identifying staff in need of training [2] by monitoring each keystroke within a chosen period and scoring the test for both speed and accuracy according to the Australian Standard. [46]
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Kewala's Typing Adventure [a] is a 1996 Australian educational typing-themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick , and localised by Japan Data Pacific for the Japanese market.
Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. The game uses the Mario character, licensed from Nintendo , to teach keyboard skills.
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