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  2. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    This proves that all points in the intersection are the same distance from the point E in the plane P, in other words all points in the intersection lie on a circle C with center E. [8] This proves that the intersection of P and S is contained in C. Note that OE is the axis of the circle. Now consider a point D of the circle C. Since C lies in ...

  3. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  4. Euclidean plane - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane

    A plane graph can be defined as a planar graph with a mapping from every node to a point on a plane, and from every edge to a plane curve on that plane, such that the extreme points of each curve are the points mapped from its end nodes, and all curves are disjoint except on their extreme points.

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z -axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  6. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The point is then mapped to a plane by finding the point of intersection of that plane and the line. This produces an accurate representation of how a three-dimensional object appears to the eye. In the simplest situation, the center of projection is the origin and points are mapped to the plane z = 1 {\displaystyle z=1} , working for the ...

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point.. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

  8. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...

  9. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    In particular, for three points in the plane (n = 2), the above matrix is square and the points are collinear if and only if its determinant is zero. Equivalently for three points in a plane, the points are collinear if and only if the slope between one pair of points equals the slope between any other pair of points (in which case the slope ...