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GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Archive Team logo. Archive Team is a group dedicated to digital preservation and web archiving that was co-founded by Jason Scott in 2009. [1] [2]Its primary focus is the copying and preservation of content housed by at-risk online services.
Serves to promote importance of wikiprojects by hopefully encouraging article improvement there rather than on a general page, with a PR coordiantor who can leave PR to only contain articles not related to a psecific wikiproject -the reduction in the queue might make for more reviews there. cheers, Casliber (talk · contribs) 06:54, 7 October ...
The software development platform GitHub has been the target of censorship from governments using methods ranging from local Internet service provider blocks, intermediary blocking using methods such as DNS hijacking and man-in-the-middle attacks, and denial-of-service attacks on its servers from countries including China, India, Iraq, Russia, and Turkey.
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
Cars, cots and plastic chairs became temporary beds for hundreds of families who lost their homes in southwest Puerto Rico as a flurry of earthquakes struck the island, one of them the strongest ...
The Raku design process was first announced on 19 July 2000, on the fourth day of that year's Perl Conference, [10] by Larry Wall in his State of the Onion 2000 talk. [11] At that time, the primary goals were to remove "historical warts" from the language; "easy things should stay easy, hard things should get easier, and impossible things should get hard"; and a general cleanup of the internal ...
Development of Snes9x began in July 1997 when Gary Henderson's Snes96 and Jerremy Koot's Snes97 emulators merged to create Snes9x.Snes9x was among the first to emulate most SNES enhancement chips at some level.