Search results
Results from the WOW.Com Content Network
Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
Minecraft Earth utilized information from OpenStreetMap for map information and was built on Microsoft Azure for its augmented reality features. [9] The game was free-to-play, and supported Android and iOS smartphones. [10] [11] During Microsoft Build 2015, Microsoft's HoloLens team unveiled an augmented reality version of Minecraft. [12]
In computer graphics, texture splatting is a method for combining different textures. It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent. The term was coined by Roger Crawfis and Nelson Max. [1]
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
The increase in storage space required for all of these mipmaps is a third of the original texture, because the sum of the areas 1/4 + 1/16 + 1/64 + 1/256 + ⋯ converges to 1/3. In the case of an RGB image with three channels stored as separate planes, the total mipmap can be visualized as fitting neatly into a square area twice as large as ...
Division of the world into the sheets of the map series. The World Map 1:2,500,000 (Russian: Карта Мира 1:2,500,000) is an internationally standardized and edited map series. The Russian term Карта Мира or in transcription Karta Mira is now commonly used to describe this series, even outside the Soviet Union or Russia.