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  2. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  3. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    NaturalMotion states that DMS allows for fully interactive 3D characters, as it is not based on canned animation. DMS is used in two of the company's products: Endorphin, a 'tool for creating virtual stuntmen' [3] and Euphoria, a runtime engine. The first commercially released title to use Euphoria was Grand Theft Auto IV by Rockstar Games. [4] [5]

  4. Procedural animation - Wikipedia

    en.wikipedia.org/wiki/Procedural_animation

    The canceled Indiana Jones game from LucasArts shown at E3 2006 featured character motions that were animated entirely in real-time, with characters dodging, punching, and reacting to the environment based on an engine called Euphoria by NaturalMotion which has since been used in games such as Grand Theft Auto IV and Backbreaker.

  5. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [12] and Bullet, as character animation engine and physics engine ...

  6. Category:Euphoria (software) games - Wikipedia

    en.wikipedia.org/wiki/Category:Euphoria...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Category:Computer physics engines - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_physics...

    Category for software which simulates classical mechanics using parameters such as mass, gravity, friction and wind resistance to predict the motion of objects in a simulated world.

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  9. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    SOFA - an open-source framework for multi-physics simulation with an emphasis on medical simulation. SU2 code - an open-source framework for computational fluid dynamics simulation and optimal shape design. Step - an open-source two-dimensional physics simulation engine (KDE).

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