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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...

  3. React Native - Wikipedia

    en.wikipedia.org/wiki/React_Native

    React Native is an open-source UI software framework developed by Meta Platforms (formerly Facebook Inc.). [3] It is used to develop applications for Android , [ 4 ] : §Chapter 1 [ 5 ] [ 6 ] Android TV , [ 7 ] iOS , [ 4 ] : §Chapter 1 [ 6 ] macOS , [ 8 ] tvOS , [ 9 ] Web , [ 10 ] Windows [ 8 ] and UWP [ 11 ] by enabling developers to use the ...

  4. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Cocos2d: an open-source toolkit and game engine for developing 2D and simple 3D cross-platform games and applications. Codename One: an open-source Write Once Run Anywhere (WORA) framework for Java and Kotlin developers. Delphi: an IDE which uses a Pascal-based language for development. It supports Android, iOS, Windows, macOS, Linux.

  5. Marmalade (software) - Wikipedia

    en.wikipedia.org/wiki/Marmalade_(software)

    Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited (previously known as Ideaworks3D Limited) that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.

  6. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    LIKO-12 is a free platform inspired by the PICO-8 fantasy console and uses LÖVE. It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as video game cartridges or some of the first microcomputers , and export them to HTML5 or to systems supported by LÖVE.

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The engine automatically updates the game state on all machines when playing over a network, but also provides functions for more low-level multiplayer programming. It uses an ABT (Adaptive Binary Tree) renderer for indoor and outdoor levels, and an additional BSP renderer for indoor levels.

  8. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(web_framework)

    React Native, which enables native Android, iOS, and UWP development with React, was announced at Facebook's React Conf in February 2015 and open-sourced in March 2015. On April 18, 2017, Facebook announced React Fiber, a new set of internal algorithms for rendering, as opposed to React's old rendering algorithm, Stack. [ 52 ]

  9. Game engine recreation - Wikipedia

    en.wikipedia.org/wiki/Game_engine_recreation

    Game engine recreation is a type of video game engine remastering process whereby a new game engine is rewritten from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and ...