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The SOLID principles are five essential guidelines that enhance software design, making code more maintainable and scalable. They include Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.
Software design principles are general guidelines and best practices that are used to create software that is maintainable, scalable, and efficient.
Start designing more complex systems with techniques such as design patterns, SOLID principles, and UML.
Design principles are really well-established and battle-tested object-oriented best practices that you use as railguards. Some examples of common design principles you should familiarize yourself with are: Composition over inheritance; Encapsulate what varies; Program against abstractions, not concretions
The SOLID principles are a set of guidelines for writing high-quality, maintainable, and scalable software. They were introduced by Robert C. Martin in his 2000 paper “Design Principles and Design Patterns” to help developers write software that is easy to understand, modify, and extend.
🖼️ Design Principles. Design principles are like guardrails for well-crafted code. They help you identify what makes code great, as well as what causes code to devolve into not-so-greatness... Prevent unmaintainable code by learning how to apply essential software design principles.
Each of these five design principles solves a particular problem that might arise while developing the software systems. In this article, I’ll show you what the SOLID principles entail, what each part of the SOLID acronym means, and how to implement them in your code.