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  2. SBC (codec) - Wikipedia

    en.wikipedia.org/wiki/SBC_(codec)

    SBC, or low-complexity subband codec, is an audio subband codec specified by the Bluetooth Special Interest Group (SIG) for the Advanced Audio Distribution Profile (A2DP). [1] SBC is a digital audio encoder and decoder used to transfer data to Bluetooth audio output devices like headphones or loudspeakers. It can also be used on the Internet. [2]

  3. LC3 (codec) - Wikipedia

    en.wikipedia.org/wiki/LC3_(codec)

    LC3 (Low Complexity Communication Codec) is an audio codec specified by the Bluetooth Special Interest Group (SIG) for the LE Audio audio protocol introduced in Bluetooth 5.2. [1] It's developed by Fraunhofer IIS and Ericsson as the successor of the SBC codec. [2]

  4. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...

  5. Delayed auditory feedback - Wikipedia

    en.wikipedia.org/wiki/Delayed_Auditory_Feedback

    These direct effects are often referred to as "artificial stuttering". [9] Delayed auditory feedback can be constructed using a speaker pointed at the person speaking, yielding a "speechjammer". [10] With an individual who does not stutter, auditory feedback speech sounds are directed to the inner ear with a 0.001 second delay. [11]

  6. Windows Media Audio - Wikipedia

    en.wikipedia.org/wiki/Windows_Media_Audio

    Screenshot of Windows Media Encoder 9 Series, displaying new encoding options for Windows Media Audio 10 Professional. Windows Media Audio Professional (WMA Pro) is an improved lossy codec closely related to WMA standards. It retains most of the same general coding features, but also features improved entropy coding and quantization strategies ...

  7. Windows legacy audio components - Wikipedia

    en.wikipedia.org/wiki/Windows_legacy_audio...

    The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.

  8. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...

  9. Stuttering - Wikipedia

    en.wikipedia.org/wiki/Stuttering

    Stuttering, also known as stammering, is a speech disorder characterized externally by involuntary repetitions and prolongations of sounds, syllables, words, or phrases as well as involuntary silent pauses called blocks in which the person who stutters is unable to produce sounds.