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Novels based on the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game. Pages in category "Greyhawk novels" The following 5 pages are in this category, out of 5 total.
This is the category of books, sourcebooks, accessories, novels, and boxed sets concerning the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. This is a subcategory of the general category for Dungeons & Dragons books. It contains materials either written specifically for Greyhawk, or written to be used in ...
The book updates material from the earlier From the Ashes. [2] The book was the first in a series of publications designed to re-launch the Greyhawk campaign setting, followed by other sourcebooks and adventure modules set in Greyhawk such as Return to the Temple of Elemental Evil and Return to the Tomb of Horrors.
The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release.
The tone of the materials is intentionally darker and more grim than publications set in the pre-Wars era, and was designed to re-energize TSR's sales of Greyhawk-related publications. [citation needed] The set was followed by related adventure modules and sourcebooks by Sargent including The Marklands, [3] Iuz the Evil, [4] and The City of ...
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Greyhawk books (3 C, 17 P) C. Greyhawk characters (2 C, 7 ...
The Player's Guide, also known as the Greyhawk Player's Guide or the Player's Guide to Greyhawk, is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. Written by Anne Brown, the work was published by Wizards of the Coast under its TSR imprint in 1998.
That being said, it is decent pulp fantasy, with Emerson giving us a steady flow of adventure and conflict, monsters and magic. The characters are somewhat one-dimensional, but more fleshed out than what this genre is used to. In keeping with the Wizards of the Coast "Greyhawk" series, the book feels more like an adventure module than a novel.