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Windows 98 Windows 98 SE Windows ME Windows 2000 Windows XP DirectX 8.1: Unsupported 3DMark03: The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in ...
cFosSpeed is a traffic shaping software often bundled with MSI motherboards for the Windows operating system. The program attaches itself as a device driver to the Windows network stack where it performs packet inspection and layer-7 protocol analysis. It has been noted as causing some issues with network connections, and can be difficult to ...
With Windows 10 version 1903 and newer meta-commands and DirectML are a stable part of Windows. [55] HDR Brightness Compensation, a new SDR brightness boost, raising the reference white of SDR content to the user-desired value, allowing SDR content to be reproduced to a typical 200-240 nits. It also allows reporting if the hardware/driver ...
ReadyBoost (codenamed EMD [1]) is a disk caching software component developed by Microsoft for Windows Vista and included in later versions of Windows. ReadyBoost enables NAND memory mass storage CompactFlash , SD card , and USB flash drive devices to be used as a cache between the hard drive and random access memory in an effort to increase ...
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
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Intel HD and Iris Graphics are divided into generations, and within each generation are divided into 'tiers' of increasing performance, denominated by the 'GTx' label. Each generation corresponds to the implementation of a Gen [8] graphics microarchitecture with a corresponding GEN instruction set architecture [9] [10] [11] since Gen4. [12]
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
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