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Macros in makefiles may be overridden in the command-line arguments passed to the Make utility. Environment variables are also available as macros. For example, the macro CC is frequently used in makefiles to refer to the location of a C compiler. If used consistently throughout the makefile, then the compiler used can be changed by changing ...
Boost boost.build – For C++ projects, cross-platform, based on Perforce Jam; Buck – Build system developed and used by Meta Platforms; written in Rust, using Starlark (BUILD file syntax) as Bazel; Buildout – programming tool aimed to assist with deploying software; Python-based
Support building targets: program, static library, shared library; Run build-time code generators; Support separate directory trees for source vs. build files; Support host computer capability introspection; Support automatic dependency scanning of C/C++ header files; All features must work consistently and equally well on all supported platforms
cpplint or cpplint.py is an open source lint-like tool developed by Google, designed to ensure that C++ code conforms to Google's coding style guides. Therefore cpplint implements what Google considers best practices in C++ coding. The script cpplint.py reads source code files and flags deviations from the style guide. It also identifies syntax ...
Ports collections (or ports trees, or just ports) are the sets of makefiles and patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages.
The first C Standard specified that __STDC__ expand to "1" if the implementation conforms to the ISO standard and "0" otherwise and that __STDC_VERSION__ expand to a numeric literal specifying the version of the standard supported by the implementation. Standard C++ compilers support the __cplusplus macro. Compilers running in non-standard mode ...
Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.