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  2. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    The Khronos Group maintains the list of OpenXR-conformant platforms and products. [11] Currently conformant OpenXR platforms are: Acer's Spatial Display Series [12] Bytedance's Neo3 and PICO4 [13] Canon's MREAL platform display and headsets [14] Collabora Monado Runtime for GNU/Linux, with the release of version 21.0.0 in February 2021 [15]

  3. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5]

  4. Meta Horizon OS - Wikipedia

    en.wikipedia.org/wiki/Meta_Horizon_OS

    SteamVR, another OpenVR and OpenXR runtime, also supports several Quest headsets. [17] The Oculus Go was released with Oculus Gallery, Oculus Video, Oculus TV, Oculus Venues and Oculus Rooms preinstalled. Rooms was discontinued on October 25, 2019. [18] Gradually, support for Oculus Go-compatible apps was discontinued.

  5. Mixed Reality Toolkit - Wikipedia

    en.wikipedia.org/wiki/Mixed_Reality_Toolkit

    OpenXR: Unity 2020.3.8+ HoloLens 2, Windows Mixed Reality headsets, Meta Quest, SteamVR devices Windows XR Plugin N/A HoloLens, HoloLens 2, Windows Mixed Reality headsets Oculus XR Plugin Unity 2019.3+ Meta Quest, Meta Quest 2 ARCore XR Plugin N/A Android devices (via AR Foundation) ARKit XR Plugin N/A iOS devices (via AR Foundation) OpenVR: N/A

  6. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [1] Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve.

  7. WebXR - Wikipedia

    en.wikipedia.org/wiki/WebXR

    WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.

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  9. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    OpenXR is an open standard for access to virtual and augmented reality devices and experiences. It has been adopted by Microsoft for HoloLens 2, [61] Meta Platforms for the Oculus Quest, [62] HTC for the HTC Vive, [63] Qualcomm for the Snapdragon Spaces XR Developer Platform, [64] and Valve for SteamVR. [65] [66]