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Data encapsulation, also known as data hiding, is the mechanism whereby the implementation details of a class are kept hidden from the user. The user can only perform a restricted set of operations on the hidden members of the class by executing special functions commonly called methods to prevent attributes of objects from being easily viewed and accessed.
The physical layer is responsible for physical transmission of the data, link encapsulation allows local area networking, IP provides global addressing of individual computers, and TCP selects the process or application (i.e., the TCP or UDP port) that specifies the service such as a Web or TFTP server. [7]
In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. [1] Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.
In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. [1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet."
A key encapsulation mechanism, to securely transport a secret key from a sender to a receiver, consists of three algorithms: Gen, Encap, and Decap. Circles shaded blue—the receiver's public key and the encapsulation —can be safely revealed to an adversary, while boxes shaded red—the receiver's private key and the encapsulated secret key —must be kept secret.
After traversing SDH paths, the traffic is processed in the reverse fashion: virtual concatenation path processing to recreate the original synchronous byte stream, followed by decapsulation to converting the synchronous data stream to an asynchronous stream of Ethernet frames. The SDH paths may be VC-4, VC-3, VC-12 or VC-11 paths.
As promiscuous mode can be used in a malicious way to capture private data in transit on a network, computer security professionals might be interested in detecting network devices that are in promiscuous mode. In promiscuous mode, some software might send responses to frames even though they were addressed to another machine.
Multiprotocol Encapsulation, or MPE for short, is a Data link layer protocol defined by DVB which has been published as part of ETSI EN 301 192.It provides means to carry packet oriented protocols (like for instance IP) on top of MPEG transport stream (TS).