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In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.
Source-code generation is the process of generating source code based on a description of the problem [9] or an ontological model such as a template and is accomplished with a programming tool such as a template processor or an integrated development environment (IDE). These tools allow the generation of source code through any of various means.
In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema
In computing, code generation denotes software techniques or systems that generate program code which may then be used independently of the generator system in a runtime environment. Specific articles: Code generation (compiler), a mechanism to produce the executable form of computer programs, such as machine code, in some automatic manner
With a focus on the meaning of code, Codota's AI-based autocompletion employed a semantic approach to automatically generate code. [14] [15] [6] Codota, the predecessor of Tabnine, secured $2 million in seed investment in June 2017. Following this, in June 2018, the company introduced the first AI-based code completion for Java IDE. [16] [10] [13]
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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.