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  2. Collocation method - Wikipedia

    en.wikipedia.org/wiki/Collocation_method

    In mathematics, a collocation method is a method for the numerical solution of ordinary differential equations, partial differential equations and integral equations.The idea is to choose a finite-dimensional space of candidate solutions (usually polynomials up to a certain degree) and a number of points in the domain (called collocation points), and to select that solution which satisfies the ...

  3. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    A set of points is said to guard a polygon if, for every point in the polygon, there is some such that the line segment between and does not leave the polygon. The art gallery problem can be applied in several domains such as in robotics , when artificial intelligences (AI) need to execute movements depending on their surroundings.

  4. Adjoint state method - Wikipedia

    en.wikipedia.org/wiki/Adjoint_state_method

    An adjoint state equation is introduced, including a new unknown variable. The adjoint method formulates the gradient of a function towards its parameters in a constraint optimization form. By using the dual form of this constraint optimization problem, it can be used to calculate the gradient very fast.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    The primary difference between a computer algebra system and a traditional calculator is the ability to deal with equations symbolically rather than numerically. The precise uses and capabilities of these systems differ greatly from one system to another, yet their purpose remains the same: manipulation of symbolic equations.

  6. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    If an equation can be put into the form f(x) = x, and a solution x is an attractive fixed point of the function f, then one may begin with a point x 1 in the basin of attraction of x, and let x n+1 = f(x n) for n ≥ 1, and the sequence {x n} n ≥ 1 will converge to the solution x.

  7. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    This method is based on the notion that each of the n points (which are called reference points) can be expressed as a weighted sum of four virtual control points. Thus, the coordinates of these control points become the unknowns of the problem. It is from these control points that the final pose of the camera is solved for.

  8. Counting points on elliptic curves - Wikipedia

    en.wikipedia.org/wiki/Counting_points_on...

    An important aspect in the study of elliptic curves is devising effective ways of counting points on the curve.There have been several approaches to do so, and the algorithms devised have proved to be useful tools in the study of various fields such as number theory, and more recently in cryptography and Digital Signature Authentication (See elliptic curve cryptography and elliptic curve DSA).

  9. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    It was based on Simon and Newell's theoretical work on logic machines. GPS was the first computer program that separated its knowledge of problems (rules represented as input data) from its strategy of how to solve problems (a generic solver engine). GPS was implemented in the third-order programming language, IPL. [2]