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Year Developer Publisher Original platform(s) Analyst(s) Costs (million US$) Ref. Name Institution Dev. Marketing Total Total (2023 inflation) Grand Theft Auto V: 2013 Rockstar North: Rockstar Games: PS3, Xbox 360: Arvind Bhatia: Sterne Agee 137.5 69–109.3 206.5–246.8 270–323 [51] Red Dead Redemption 2: 2018 Rockstar Games: PS4, Xbox One ...
The costs of developing a video game varies widely depending on several factors including team size, game genre and scope, and other factors such as intellectual property licensing costs. Most video game consoles also require development licensing costs which include game development kits for building and testing software. Game budgets also ...
According to a report cited by the Competition and Markets Authority (CMA), development budgets for AAA video games have surged in recent years. [25] While AAA releases previously had budgets ranging from $50–150 million, games set for release in 2024 or 2025 are now seeing budgets of $200 million and higher.
A 2017 report from the Progressive Policy Institute estimated there were 1.89 million jobs in the app economy across the EU by January 2017, marking a 15% increase from the previous year. These jobs include roles such as mobile app developers and other positions supporting the app economy.
The number of highly praised video games released in 2023 was considered unusually high compared to most years, with 25 games having a 90 out of 100 or better aggregate score on Metacritic by October 2023; this made it the best year by number of acclaimed games, the largest since 2004. [9]
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A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360 , in November 2014 for PlayStation 4 and Xbox One , in April 2015 for Windows , and in March 2022 for PlayStation 5 and Xbox Series X/S .
[3] He said active development of the game had been ongoing since the release of Fallout 4 in November 2015. [27] By mid-2018, the game was in production, had already been in development for some time and was in a playable state. [27] [28] Starfield is the studio's first game made using Creation Engine 2. [29]