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  2. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  3. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time.

  4. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Many modern virtual worlds provide users with advanced tools to customize their representations, allowing them to change shapes, hair, skins and also genre. Moreover, there is a secondary industry devoted to the creations of products and items for the avatars.

  5. The Sims 3 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_3

    The Sims 3 offers a wider range of skin tones than its predecessors, ranging from realistic light and dark skin tones to fantasy green and purple colors. [ 11 ] [ 12 ] As opposed to previous games, where personalities consisted of sliders, and a limited set of personality points to distribute among them, The Sims 3 introduces a trait system ...

  6. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    The challenge in rendering human skin images involves three levels of realism: Photo realism in resembling real skin at the static level; Physical realism in resembling its movements; Function realism in resembling its response to actions. [25] The finest visible features such as fine wrinkles and skin pores are the size of about 100 μm or 0.1 ...

  7. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Exemplifying 'The Sims Online', he states "has built up entire political and social structures in given communities' that provide an elaborate game life for participants". [16] Gamers in these online worlds participate in many-to-many forms of communication and one-to-one correspondence.

  9. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

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