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  2. Procedural rhetoric - Wikipedia

    en.wikipedia.org/wiki/Procedural_rhetoric

    The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. [3] Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or moving pictures" [4] and "the art of using processes persuasively."

  3. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    The video game industry, led by the Entertainment Merchants Association and the Entertainment Software Association, successfully obtained an injunction on the bill, believing that the definition of violence as stated in the California law was too vague and would not treat video games as protected speech. This opinion was upheld in lower courts ...

  4. Video games as an art form - Wikipedia

    en.wikipedia.org/wiki/Video_games_as_an_art_form

    The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...

  5. Persuasion - Wikipedia

    en.wikipedia.org/wiki/Persuasion

    Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [51] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [52] and human-computer interaction. The design ...

  6. Category:Propaganda video games - Wikipedia

    en.wikipedia.org/.../Category:Propaganda_video_games

    Video games used as propaganda, communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded language to produce an emotional rather than a rational response to the information that is being presented.

  7. Prince Harry's Invictus Games Opening Ceremony Speech - AOL

    www.aol.com/news/prince-harrys-invictus-games...

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  8. TikTok Ban: Free-Speech Groups, Members of Congress ... - AOL

    www.aol.com/entertainment/tiktok-ban-free-speech...

    Ahead of the Supreme Court’s Jan. 10 hearing on whether to grant TikTok an emergency injunction to prevent it from being banned by the U.S. government, several groups and members of Congress ...

  9. Persuasive technology - Wikipedia

    en.wikipedia.org/wiki/Persuasive_technology

    Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [2] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [3] and human-computer interaction. The design ...