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Skeletal animation; Built-in collision detection and simple Physics engine; Dynamic light support; System to create and use custom shaders and materials based on the OpenGL Shading Language (GLSL) Impostors like Billboards and Skyboxes; Paths and Splines; Behavior and Action system; Texture animation; Vertex color support
In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.
Antics3D was a real-time 3D animation software program published by Antics Technologies. It is used by amateurs and professionals to create 3-dimensional, animated visualisations of events in a variety of industries. Filmmakers form the largest userbase, who use the software for pre-vizualisation, storyboarding and machinima.
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation, and Pixar Animation Studios as well as a ...
The library centered on the creation of animated single mesh avatars for the Blaxxun 3d multi-user platform. It allowed the user to create smooth shaped triangle meshes and join different meshes together with tangent matching surfaces at the joining edges using a C++ compiler . [ 11 ]
Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. [1] In October 2013, Shade 3D development team formed a new company called Shade3D Co., Ltd., and continue to develop and market the program. [2]
Meshes composed of vertex attribute arrays and index arrays for multiple levels of detail. Skinned meshes (skeleton, bind-pose transforms, bone influence weighting data). Multiple morph targets for meshes and animated morph weights. Keyframe animation with linear, Bézier, and TCB animation curves.