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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  3. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    By 2020, most high-end and mid-range TVs supported HDR, and some budget models did as well. HDR-TVs are now the standard for most new televisions. There are a number of different HDR formats, including HDR10, HDR10+, Dolby Vision, and HLG. HDR10 is the most common format and is supported by all HDR TVs.

  4. The Best Samsung TVs Will Help You Get the Most Out of Your ...

    www.aol.com/7-samsung-tvs-better-viewing...

    Best Budget: Samsung CU8000. Best Outdoor TV: Samsung The Terrace LST9C. Best Design: Samsung The Frame LSO3B. Best for Movies: Samsung QN95C Neo QLED 4K HDR Smart TV. What to Consider Why buy a ...

  5. Rec. 2100 - Wikipedia

    en.wikipedia.org/wiki/Rec._2100

    ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV) by recommending the use of the perceptual quantizer (PQ [SMPTE ST 2084]) or hybrid log–gamma (HLG) transfer functions instead of the traditional "gamma" previously used for SDR-TV.

  6. The big-ticket items to bookmark for October Prime Day - AOL

    www.aol.com/big-ticket-items-bookmark-october...

    Samsung 49-Inch Odyssey G93SC Series OLED Curved Gaming Monitor 41% OFF. ... This QLED smart TV has 4K resolution and Quantum HDR for vivid colors and contrast. The anti-reflection screen reduces ...

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

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