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  2. Time-triggered architecture - Wikipedia

    en.wikipedia.org/wiki/Time-triggered_architecture

    Time-triggered systems can be viewed as a subset of a more general event-triggered (ET) system architecture (see event-driven programming).. Implementation of an ET system will typically involve use of multiple interrupts, each associated with specific periodic events (such as timer overflows) or aperiodic events (such as the arrival of messages over a communication bus at random points in time).

  3. Watchdog timer - Wikipedia

    en.wikipedia.org/wiki/Watchdog_timer

    A watchdog timer (WDT, or simply a watchdog), sometimes called a computer operating properly timer (COP timer), [1] is an electronic or software timer that is used to detect and recover from computer malfunctions. Watchdog timers are widely used in computers to facilitate automatic correction of temporary hardware faults, and to prevent errant ...

  4. High Precision Event Timer - Wikipedia

    en.wikipedia.org/wiki/High_Precision_Event_Timer

    The documentation of Red Hat MRG version 2 states that TSC is the preferred clock source due to its much lower overhead, but it uses HPET as a fallback. A benchmark in that environment for 10 million event counts found that TSC took about 0.6 seconds, HPET took slightly over 12 seconds, and ACPI Power Management Timer took around 24 seconds. [6]

  5. Single-event upset - Wikipedia

    en.wikipedia.org/wiki/Single-event_upset

    In digital and analog circuits, a single event may cause one or more voltages pulses (i.e. glitches) to propagate through the circuit, in which case it is referred to as a single-event transient (SET). Since the propagating pulse is not technically a change of "state" as in a memory SEU, one should differentiate between SET and SEU. If a SET ...

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Halt and Catch Fire (computing) - Wikipedia

    en.wikipedia.org/wiki/Halt_and_Catch_Fire...

    The Motorola 6800 microprocessor was the first for which an undocumented assembly mnemonic HCF became widely known. The operation codes (opcodes—the portions of the machine language instructions that specify an operation to be performed) hexadecimal 9D and DD were reported and given the unofficial mnemonic HCF in a December 1977 article by Gerry Wheeler in BYTE magazine on undocumented ...

  9. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Many computer systems measure time and date using Unix time, an international standard for digital timekeeping.Unix time is defined as the number of seconds elapsed since 00:00:00 UTC on 1 January 1970 (an arbitrarily chosen time based on the creation of the first Unix system), which has been dubbed the Unix epoch.