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Popular VR-capable social apps include Horizon Worlds, VRChat and Roblox. The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB.
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line.
Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.
Lastly, there was a study done on two VR platforms, Oculus and Gear VR, to evaluate their effectiveness in teaching medical and health science students about spinal anatomy. [87] It examined the performance of student perceptions and the potential side effects associated with each device.
Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.
Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2.
Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.