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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Stealthometer – displays the awareness level of enemies to the player's presence (used mainly in stealth games and some first-person shooters). Compass/quest arrow - sometimes found in RPGs, first-person shooters and driving games, they help guide the player toward the objective.

  4. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [ 12 ] [ 13 ] For example, if a leg is injured, the character can get a fracture , which will reduce their movement speed, [ 14 ] and if their arm is injured, the character can drop their weapon. [ 12 ]

  5. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  6. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4] The absence of individual scripting for each character allows for the construction of a world on a much larger scale than other games had developed, and aids in the creation of what Todd Howard described as an "organic ...

  7. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The Elder Scrolls V: Skyrim was released on November 11, 2011, to widespread critical acclaim. It was awarded 'Game of the Year' by IGN, [61] Spike [62] and others. The game is set after the events of Oblivion, when the great dragon Alduin the World Eater returns to Skyrim; a beast whose existence threatens all life in Tamriel. The setting is ...

  8. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    The Elder Scrolls II: Daggerfall was published in 1996, and it featured one of the first true 3D worlds on a large scale, with a game world claimed to be the size of Great Britain. [2] The Elder Scrolls III: Morrowind , released in 2002, saw a return to the old-style expansive and non-linear gameplay, and a shift towards individually detailed ...

  9. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    After declaring it the "worst game ever made" in a "Games You Should Never Buy" segment, X-Play 's Morgan Webb refused to rate Big Rigs as their scale went from only 1 to 5. [135] On aggregate reviews, it has the lowest aggregate score of any video game, with an 8/100 on Metacritic , [ 136 ] and 3.83% on GameRankings .

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