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  2. Static grass - Wikipedia

    en.wikipedia.org/wiki/Static_grass

    Static grass is used in scale models and miniatures to create realistic-looking grass textures. It consists of small coloured fibres charged with static electricity , making them stand on end when sprinkled onto a surface coated with glue that then hardens, holding the fibres in place.

  3. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    This visual effects library allows the creation of realistic hair, fur, and grass. GeometryFX DirectX 11: GitHub: This library allows easy access to compute-based triangle filtering. DepthOfFieldFX DirectX 11: GitHub: This library grants access to a depth of field implementation optimized for the GCN GPU architecture via a compute shader. ShadowFX

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

  6. GRASS (programming language) - Wikipedia

    en.wikipedia.org/wiki/GRASS_(programming_language)

    DeFanti added the existing GRASS system as the input to the IP, creating the GRASS/Image Processor, which was used throughout the mid-1970s. In order to make the system more useful, DeFanti and Sandin added all sorts of "one-off" commands to the existing GRASS system, but these changes also made the language considerably more idiosyncratic.

  7. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  8. Haymaking (Arkady Plastov) - Wikipedia

    en.wikipedia.org/wiki/Haymaking_(Arkady_Plastov)

    Haymaking was Plastov's hobby. [Note 1] [8] In one of the photographs from the mid-1940s, the topless artist is mowing grass. [9]Even at eighty years old, during haymaking, Arkady Plastov would set aside his easel, lock up his studio, and, taking a scythe and a sharpening bar in his hands, go to a forest clearing long before sunrise to mow the grass. [1]

  9. Luminous Engine - Wikipedia

    en.wikipedia.org/wiki/Luminous_Engine

    The construction of Luminous was similar in concept to Epic Games' Unreal Engine or the Unity engine from Unity Technologies in that it incorporated all the development tools needed from asset editing onward, as well as being "high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic [game development ...