Search results
Results from the WOW.Com Content Network
Vietcong 2 is a tactical shooter video game, developed by Pterodon and Illusion Softworks, published by 2K for Microsoft Windows in October 2005, and set during the Vietnam War. It is the direct sequel to Vietcong .
Tunnel Rats (video game) 2009 Microsoft Windows: Boll AG: VC: 1982 Apple II, Atari 8-bit, DOS, PC-88, TRS-80, TRS-80 CoCo: Avalon Hill: Viet-Afghan [6] (3rd-party expansion) 2010 Microsoft Windows: FRVP: Vietcong (video game) 2003 Microsoft Windows: Gathering of Developers: Vietcong 2: 2005 Microsoft Windows: 2K Games: Vietnam (1995 video game ...
The expansion pack Vietcong: Fist Alpha was released in January 2004 and was bundled with Vietcong as Vietcong: Purple Haze for the PC. Vietcong: Purple Haze was also released in September 2004 for the PlayStation 2 and Xbox, ported by Coyote Games. Another official add-on titled Red Dawn was released as a free downloadable content. [1]
Vietcong (2003) (PC), first-person shooter war-game, sold over 1 million copies, thereby is one of the best selling PC games [3] Vietcong: Fist Alpha (2004) (PC) ( Xbox ) ( PlayStation 2 ), first-person shooter war game served as expansion to Vietcong in 2003
Komputer Świat GRY's Adam Kaczmarek said that The Hell in Vietnam became a parody of itself, and that its low-budget gameplay shows "imperfections at every step." [1] GameZone Germany's Michael Sosinka said that the game's low 20 asking price was a "waste of money" and recommended the older Vietcong 2 instead.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Rambo (1985 video game) Rambo (1987 video game) Rambo: First Blood Part II (Master System video game) Rambo: First Blood Part II (video game) Rambo: The Video Game; Rampage 2: Universal Tour; Rising Storm 2: Vietnam
Free-to-play is newer than the pay to play model, and the video game industry is still attempting to determine the best ways to maximize revenue from their games. Gamers have cited the fact that purchasing a game for a fixed price is still inherently satisfying because the consumer knows exactly what they will be receiving, compared to free-to ...