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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Sometimes, the difficulty is set once for the entirety of a game, while in other games it can be changed freely at any point. Modern games, e.g. Horizon Zero Dawn, may also feature a difficulty setting called “Story” for players who want to focus on the narrative rather than interactive parts like combat. There are also other terms.
The dynamic power (switching power) dissipated by a chip is C·V 2 ·A·f, where C is the capacitance being switched per clock cycle, V is voltage, A is the Activity Factor [1] indicating the average number of switching events per clock cycle by the transistors in the chip (as a unitless quantity) and f is the clock frequency.
Watt's indicator diagram. The PV diagram, then called an indicator diagram, was developed in 1796 by James Watt and his employee John Southern. [2] Volume was traced by a plate moving with the piston, while pressure was traced by a pressure gauge whose indicator moved at right angles to the piston.
Idle speed, sometimes simply called "idle", is the rotational speed an engine runs at when the engine is idling, that is when the engine is uncoupled from the drivetrain and the throttle pedal is not depressed. In combustion engines, idle speed is generally measured in revolutions per minute (rpm) of the crankshaft.
Those constraints are called External Fake Constraints as they do not belong to the interpolation interval and they do not match the behaviour of the Runge function. The method has demonstrated that it has a better interpolation performance than Piecewise polynomials (splines) to mitigate the Runge phenomenon.
The phenomenon may be time- or space-dependent. Cumulative frequency is also called frequency of non-exceedance. Cumulative frequency analysis is performed to obtain insight into how often a certain phenomenon (feature) is below a certain value. This may help in describing or explaining a situation in which the phenomenon is involved, or in ...
The head is analogous to a large diameter wheel and the pointed end is like a small diameter wheel. While the nail or screw will turn around in a full circle (and more) the railroad wheelset behaves differently because as soon at it starts to turn in a curve, the effective diameters change in such a way as to decrease the curvature of the path.