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  2. Silhouette edge - Wikipedia

    en.wikipedia.org/wiki/Silhouette_edge

    In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to discontinuities in the surface normal, a silhouette edge is also an edge which separates a front facing face from a back facing face.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    An auxiliary view or pictorial, is an orthographic view that is projected into any plane other than one of the six primary views. [3] These views are typically used when an object has a surface in an oblique plane. By projecting into a plane parallel with the oblique surface, the true size and shape of the surface are shown.

  4. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, ... Mobile view; Search.

  5. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  6. SolidWorks - Wikipedia

    en.wikipedia.org/wiki/SolidWorks

    SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...

  7. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  8. Position angle - Wikipedia

    en.wikipedia.org/wiki/Position_angle

    In astronomy, position angle (usually abbreviated PA) is the convention for measuring angles on the sky. The International Astronomical Union defines it as the angle measured relative to the north celestial pole (NCP), turning positive into the direction of the right ascension .

  9. Kármán line - Wikipedia

    en.wikipedia.org/wiki/Kármán_line

    Earth's atmosphere photographed from the International Space Station.The orange and green line of airglow is at roughly the altitude of the Kármán line. [1]The Kármán line (or von Kármán line / v ɒ n ˈ k ɑːr m ɑː n /) [2] is a conventional definition of the edge of space.