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[12] [7] A spinoff game called War Thunder Mobile (also known as War Thunder Edge [13]) was released in 2023 for Android and iOS. Developed as a "flying simulation game", it was previously named War Thunder: World of Planes, [14] but due to its similarity with Wargaming's World of Warplanes, it was changed to its present name in 2012.
Gaijin Entertainment was founded in Russia in 2002 by Anton and Kirill Yudintsev, [4] whose first big project was the PC racing game Adrenaline.After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing. [5]
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game.
The draft is a hobby horse for Houlahan, an Air Force veteran. She also spearheaded a House bill in 2021 to require women to register with the Selective Service, effectively doubling the draft pool.
Bump drafting is a tactic used at Talladega and Daytona. The technique was initially popularized by the Archer Brothers in the SCCA Sportruck series during the late 1980s. [7] It begins as normal drafting, but the following car pulls up behind the lead car and bumps into the rear of it, pushing the lead car ahead, to maintain momentum.
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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).