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Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.
VSee is a secure, no-code, low-code telehealth platform. It provides customizable omni-channel communications, virtual care workflows, remote team coordination tools and apps for operating and delivering healthcare services from a distance.
Motion tracking may refer to: Motion capture , the process of recording the movement of objects or people Match moving , a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the objects in the shot
Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.
The Webcam Social Shopper, often referred to as virtual dressing room software, debuted online in June 2009 and was created by Los Angeles–based software company, Zugara. Cited initially as an " augmented reality dressing room", The Webcam Social Shopper allows online shoppers to use a webcam to visualize virtual garments on themselves while ...
Motion and gesture file formats are widely used today in many applications that deal with motion and gesture signal. It is the case in domains like motion capture, character animation, gesture analysis, biomechanics, musical gesture interfaces, virtual surgery. Those formats are low-level formats, i.e. formats close to the signal produced by ...
It was created to enable the real-time capture and retargeting of facial movements. The live capture of facial performance can use any video source to track and translate facial expressions into a set of animation values and transfer the captured data onto a 3D animated character in real time. [7] In 2014, Faceware released Faceware Live 2.0.
The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.
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