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  2. Faceware Technologies - Wikipedia

    en.wikipedia.org/wiki/Faceware_Technologies

    It was created to enable the real-time capture and retargeting of facial movements. The live capture of facial performance can use any video source to track and translate facial expressions into a set of animation values and transfer the captured data onto a 3D animated character in real time. [7] In 2014, Faceware released Faceware Live 2.0.

  3. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars.

  4. VSee - Wikipedia

    en.wikipedia.org/wiki/VSee

    VSee is a secure, no-code, low-code telehealth platform. It provides customizable omni-channel communications, virtual care workflows, remote team coordination tools and apps for operating and delivering healthcare services from a distance.

  5. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.

  6. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The generation of facial animation data can be approached in different ways: 1.) marker-based motion capture on points or marks on the face of a performer, 2.) markerless motion capture techniques using different type of cameras, 3.) audio-driven techniques, and 4.) keyframe animation. Motion capture uses cameras placed around a subject. The ...

  7. Mova (camera system) - Wikipedia

    en.wikipedia.org/wiki/Mova_(camera_system)

    Mova Contour is a multi-camera high resolution facial capture system originally developed by former Apple Computer engineer Steve Perlman. [1] It records surfaces (specifically of actors' faces) digitally, by using fluorescent makeup and stereo triangulation, allowing for very detailed digitization and manipulation.

  8. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Single camera. A standard 2D camera can be used for gesture recognition where the resources/environment would not be convenient for other forms of image-based recognition. Earlier it was thought that a single camera may not be as effective as stereo or depth-aware cameras, but some companies are challenging this theory.

  9. Webcam Social Shopper - Wikipedia

    en.wikipedia.org/wiki/Webcam_Social_Shopper

    The Webcam Social Shopper, often referred to as virtual dressing room software, debuted online in June 2009 and was created by Los Angeles–based software company, Zugara. Cited initially as an " augmented reality dressing room", The Webcam Social Shopper allows online shoppers to use a webcam to visualize virtual garments on themselves while ...

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