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In Singapore, a co-curricular activity (CCA), is a non-academic activity that all students must undertake as part of their education. Introduced by the Ministry of Education (MOE), CCAs are strongly encouraged at the primary and post-secondary level but compulsory at secondary level. Students can choose from 4 categories: clubs and societies ...
Primary education is free for all Singapore citizens in schools under the purview of the Ministry of Education, though there is a monthly miscellaneous fee of up to SGD 13 per student. [26] From 2020 it was announced that there would be a cap of 25–30% for Permanent Resident children entering into 10 primary schools which had PR admissions ...
Singapore embraces an English-based bilingual education system. Students are taught subject-matter curriculum with English as the medium of instruction, while the official mother tongue of each student - Mandarin Chinese for Chinese, Malay for Malays and Tamil for South Indians – is taught as a second language. [1]
School Bands in Singapore is one of the co-curricular activities (CCA) that can be found in primary schools, secondary schools, and junior colleges in Singapore.As an extracurricular activity, They form an integral part of the students’ holistic education that are aimed at nurturing student qualities and preparing them to adapt and thrive in a rapidly changing world. [1]
The Integrated Programme (IP) is a scheme that allows high-performing students in secondary schools in Singapore to skip the GCE Ordinary Level (O-Level) examination (typically taken by students at the end of their fourth or fifth year in secondary school) and proceed to sit for the GCE Advanced Level (A-Level) examination, International Baccalaureate (IB), or an equivalent examination, after ...
The XSEED program is an integrated curriculum, teacher training, and assessment tool for K-8 school and out-of-school education. XSEED replaces a knowledge-transmission or "teaching as telling" approach with an inquiry-based, constructivist approach that uses hands-on activities, followed by reflection and feedback. It also emphasizes rigor ...
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Students need to learn by doing, and with gaming, students can learn by doing something as a part of a larger community of people who share common goals and ways of achieving those common goals, [1] making gaming a benefit for social reasons as well. Gaming has also changed the look of content-driven curriculum in schools.