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Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year.
Player character using ammunition matching the color of the opposing force. ReCore is an action-adventure and platform game played from a third-person perspective.It centers around Joule Adams and her three robotic machines known as corebot companions, who aid her in combat and puzzle solving; these types of machines can be improved, should players find the blueprints and materials to do so ...
A preview of Metroid Prime Hunters was featured at E3 2004, which players control different colored variations of Samus in a deathmatch. [25] A demo version, titled Metroid Prime Hunters: First Hunt, was included as a pack-in game with the Nintendo DS when it launched in North America on November 21. [28]
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The ported version of Metroid Prime 2: Echoes has a different aspect ratio, changed from 4:3 to 16:9 widescreen, and allows for the targeting reticle to be aimed anywhere on the screen using the Wii Remote. Metroid Prime: Trilogy is a video game compilation which includes Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
The SA-X is the main antagonist of the video game Metroid Fusion. She is a parasite that originally infected the protagonist, Samus Aran, as well as her Power Suit, before Samus was cured by injecting Metroid DNA into her. The SA-X later appears, having replicated her Power Suit, including all of her most powerful weapons from Super Metroid ...
For Metroid Prime, Retro based the development on its design documents, but learned from Tanabe that it was more efficient to develop prototypes first and create design documents after the gameplay had been polished. [9] Returns was developed using the Metroid Prime game engine, [23] but required far more detail in polygons and textures. [16]