enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS: Wolfenstein 3D, Spear of Destiny, Blake Stone: Aliens of Gold, Corridor 7: Alien Invasion, Blake Stone: Planet Strike, Operation Body Count, Super 3D Noah's Ark: GPL-2.0-or-later: Also termed the Wolfenstein 3D engine id Tech 1 Doom engine: C: 1995 ACS Yes 2.5D Windows, Linux, macOS

  3. Project Milo - Wikipedia

    en.wikipedia.org/wiki/Project_Milo

    Project Milo (also referred to as Milo and Kate) was a project in development by Lionhead Studios for the Xbox 360 video game console. Formerly a secretive project under the early codename "Dimitri", [1] Project Milo was unveiled at the 2009 Electronic Entertainment Expo (E3) in a demonstration for Kinect, as a "controller-free" entertainment initiative for the Xbox 360 based on depth-sensing ...

  4. Category:Build (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Build_(game...

    Pages in category "Build (game engine) games" ... Legend of Seven Paladins 3D; S. Shadow Warrior (1997 video game) ... Mobile view; Search. Search.

  5. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Game-engine developers often attempt to preempt implementer needs by developing robust software suites which include many elements a game developer may need to build a game. Most game-engine suites provide facilities that ease development, such as graphics, sound, physics and artificial intelligence (AI) functions.

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...

  7. Pokémon Essentials - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Essentials

    Pokémon Essentials was first released in 2007 as an add-on to the RPG Maker XP engine, and contained full tilesets, maps, music and sprites from various 2D Pokémon video games, alongside custom programming that allowed custom Pokémon games to be created with little-to-no programming knowledge.

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.