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Farming Simulator is a farming simulation video game series developed by GIANTS Software. The locations are based on American, European and Asian environments. Players are able to farm, breed livestock, grow crops, and sell assets created from farming.
When making your own maps for a specialized purpose, check out the basic templates provided at Wikipedia:Blank maps; User:Brooke Vibber/Maps and images for Wikipedia; User:Morwen/maps; Libre Map Project boundary maps - Blank boundary maps for all 50 United States including state, county, and county subdivisions. Commons:Map resources#Map ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Make your own electoral map below. Barack Obama. Electoral Votes. 270 to win. Mitt Romney. Electoral Votes. California. 55 electoral votes. HuffPost model estimate ...
Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
A trichrome map-coloring game in progress, on a map of the United States. On their turn, a player may choose any of the three colors to shade an unshaded state, so long as it would not share a color with a bordering state. Three states have become unshadeable, being surrounded by all three colors.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.