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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive. In Java SE 13 the yield statement is introduced, and in Java SE 14 switch expressions become a standard language ...

  3. urbiscript - Wikipedia

    en.wikipedia.org/wiki/Urbiscript

    urbiscript statements include (among others): [4] The if statement, which conditionally executes a block of code, along with else.; The traditional for statement, as in C which iterates over an iterable object, capturing each element to a local variable for use by the attached block.

  4. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The most common example of the correct use of a switch within a loop is an inversion of control such as an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming, event loop and event-driven finite state machine).

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Menu-driven designs. These still may feature a main loop, but are not usually thought of as event driven in the usual sense. [ citation needed ] Instead, the user is presented with an ever-narrowing set of options until the task they wish to carry out is the only option available.

  6. Data-driven programming - Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    While data-driven design does prevent coupling of data and functionality, in some cases, data-driven programming has been argued to lead to bad object-oriented design, especially when dealing with more abstract data. This is because a purely data-driven object or entity is defined by the way it is represented. Any attempt to change the ...

  7. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  8. Automata-based programming (Shalyto's approach) - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming...

    Automata-based programming is a programming technology. [1] Its defining characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development (specification, implementation, debugging and documentation).

  9. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.