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  2. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    The United States Defense Modeling and Simulation Coordination Office [2] identifies three main types of simulation: live, virtual, and constructive. Live (live action) and virtual simulations are primarily used for training purposes, whereas a constructive simulation is used to view or predict outcomes like wargaming or stockmarket behavior.

  3. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  4. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    It primarily focuses on reading, playing with words and phonics divided into nine different activities (seven in earlier versions and five in the first version). Sammy's Science House was released on July 1, 1994, [11] and stars the snake Sammy. It primarily focuses on biology, experiments, and matter divided into seven activities (five in ...

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The National Research Council's report on laboratory activities and simulations [4] makes clear that the design and not merely the medium of a physical or virtual learning activity determines its efficacy. Digital games are a medium with certain affordances and constraints, just as physical labs and virtual simulations are media with certain ...

  7. Concord Consortium - Wikipedia

    en.wikipedia.org/wiki/Concord_Consortium

    The Concord Consortium's first projects, funded by the National Science Foundation beginning in 1994, focused on guided student inquiry and the use of emerging technologies. A project-based approach to learning physics using inexpensive materials for hands-on investigations (Hands on Physics) [5] was based on the work of MIT professor John G. King.

  8. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Unreal Engine - immersive virtual-reality training simulation software. Vensim - system dynamics and continuous simulation software for business and public policy applications. VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems.

  9. Web-based simulation - Wikipedia

    en.wikipedia.org/wiki/Web-based_simulation

    In client-side simulation, the simulation program is downloaded from the server side but completely executed on the client side, for example using Java applets, Flash animations, JavaScript, or some mathematical software viewer plug-in. Server-side simulation is not scalable for many simultaneous users, but places fewer demands on the user ...

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