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  2. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  3. Newell's algorithm - Wikipedia

    en.wikipedia.org/wiki/Newell's_algorithm

    The tests are given in order of increasing computational difficulty. The polygons must be planar. If the tests are all false, then switch the order of P and Q in the sort, record having done so, and try again. If there is an attempt to switch the order of a polygon a second time, there is a visibility cycle, and the polygons must be split.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.

  5. Easy DIY Thanksgiving Centerpieces for a Picture-Perfect Table

    www.aol.com/easy-diy-thanksgiving-centerpieces...

    Use a paring knife to cut a 1-inch-deep hole in the top of a few apples, slightly narrower than the candles, and wedge the candles in. Display alone or with stacked apples and seeded eucalyptus on ...

  6. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is ...

  7. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for other applications such as computing shadows. All steps for clipping concave polygon 'W' with a 5-sided convex polygon

  8. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  9. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    Polygons are used in computer graphics to compose images that are three-dimensional in appearance. [1] Polygons are built up of vertices , and are typically used as triangles. A model 's polygons can be rendered and seen simply in a wire frame model , where the outlines of the polygons are seen, as opposed to having them be shaded.