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  2. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  3. File:Cut and fill schematic.png - Wikipedia

    en.wikipedia.org/wiki/File:Cut_and_fill...

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  4. Category:Polygon clipping algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Polygon_clipping...

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  5. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for other applications such as computing shadows. All steps for clipping concave polygon 'W' with a 5-sided convex polygon

  6. Cut and fill - Wikipedia

    en.wikipedia.org/wiki/Cut_and_fill

    A mass haul diagram where land and rock cuts are hauled to fills Fill construction in 1909 Cut & Fill Software showing cut areas highlighted in red and fill areas shaded in blue. In earthmoving , cut and fill is the process of constructing a railway , road or canal whereby the amount of material from cuts roughly matches the amount of fill ...

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.

  8. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is ...

  9. Vector overlay - Wikipedia

    en.wikipedia.org/wiki/Vector_overlay

    Since the original implementation, the basic strategy of the polygon overlay algorithm has remained the same, although the vector data structures that are used have evolved. [11] Given the two input polygon layers, extract the boundary lines. Cracking part A: In each layer, identify edges shared between polygons. Break each line at the junction ...