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A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
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Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for other applications such as computing shadows. All steps for clipping concave polygon 'W' with a 5-sided convex polygon
A mass haul diagram where land and rock cuts are hauled to fills Fill construction in 1909 Cut & Fill Software showing cut areas highlighted in red and fill areas shaded in blue. In earthmoving , cut and fill is the process of constructing a railway , road or canal whereby the amount of material from cuts roughly matches the amount of fill ...
Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.
All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is ...
Since the original implementation, the basic strategy of the polygon overlay algorithm has remained the same, although the vector data structures that are used have evolved. [11] Given the two input polygon layers, extract the boundary lines. Cracking part A: In each layer, identify edges shared between polygons. Break each line at the junction ...