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Mekorama was developed by Martin Magni, a Sweden-based indie game developer. [5] He designed and programmed the game over the span of 17 months. [6] [7] In an interview, Magni stated that the game started in development as a "mashup of Minecraft and GTA", looking at "huge procedurally generated cities built entirely from blocks", and took inspiration from Monument Valley and Captain Toad ...
Minecraft: Microsoft Studios: Sandbox, survival: Windows, Xbox One, Nintendo Switch, PlayStation 4, iOS, Android, Gear VR, Fire TV: Co-developed Bedrock Edition for Nintendo Switch [10] [11] and PlayStation 4, [12] as well as major content updates: Update Aquatic, Village & Pillage, and Buzzy Bees. October 11, 2019 Stela: SkyBox Labs Platformer
By the end of 2020, total Nintendo Switch family units had outsold the lifetime sales of the Nintendo 3DS, its handheld console predecessor, by selling nearly 80 million units. [2] As of September 30, 2024, 146.04 million Nintendo Switch consoles had been shipped, with over 1.3 billion copies of games having been shipped for the platform. [3]
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The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. This has helped to revitalize Nintendo, with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming.
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4J Studios Limited is a British independent video game developer based in Dundee.It has a second office located in East Linton.Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known for porting Minecraft to consoles and handheld platforms.
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