Search results
Results from the WOW.Com Content Network
The Suicide Bomber Game (formerly known as Kaboom!, or Kaboom: The Suicide Bombing Game) is a Flash browser game that was released on 17 April 2002 on Newgrounds and developed by fabulous999. [ 1 ] [ 2 ] The game focuses on carrying out a suicide bombing for the purpose of killing civilians, and led to significant controversy.
Bomber Crew is a strategic, survival simulation video game developed by Runner Duck and published by Curve Digital. [1] It was released on Microsoft Windows, OS X and Linux on 19 October 2017. [2] It was released for PlayStation 4, Xbox One and Nintendo Switch on July 10, 2018. [3] A sequel, Space Crew, was released in 2020.
The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames. The game has been available by download since September 29, 2006 through Introversion's web store and Steam.
B-1 Nuclear Bomber is a flight simulator developed by Avalon Hill and Microcomputer Games and released in 1980 for the Apple II and other computers. [2] [3] The game is based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. [4] The USSR is one of the target countries.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Manning a machine gun turret. Some aspects that the player has control over are inflight crew management (a crewman might become injured during combat and temporary medical aid inflight given to him whilst another aircrewmen tends another crew position), manning an onboard .50 caliber M2 Browning machine gun against enemy fighters, and releasing the Boeing B-17 Flying Fortress's ordnance on ...
You control planes (hi/lo) which can bomb the place in diagonals. The side of bombing changes when the planes passes the middle of the screen.The goal is to dig the mountain with bombs, so the underground facility of missiles detonate. loads of similarity with the future "Worms" game, but much more real time bombing.
Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.