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Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
Robo Defense is a real-time strategy tower defense game with five different maps. The game is started by pressing the new game. The game is started by pressing the new game. The player is sent to the "select difficulty" screen, where players may choose their desired map and level of difficulty by clicking the top and down arrowhead.
Bloons Tower Defense (also known as Bloons TD or BTD) is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game , built upon the Adobe Flash platform and released in mid 2007.
TowerMadness is a 3D tower defense strategy game for iOS and Android, developed by Limbic Software.Three iOS versions of TowerMadness exist: TowerMadness, the original version released on May 23, 2009; [1] TowerMadness Zero, the ad-enabled version released on October 25, 2009; [2] and TowerMadness HD, the version enhanced for iPad that includes split-screen multiplayer mode released on May 23 ...
TowerMadness 2 is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014. [1] TowerMadness 2 has game controller support.
Desktop Tower Defense is a Flash-based tower defense browser game created by Paul Preece in March 2007. The game had been played over 15.7 million times as of July 2007, [1] and was one of Webware 100's top ten entertainment web applications of 2007. [2] Desktop Tower Defense is available in an English, Spanish, German, French, or Italian ...
Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. [ 2 ]