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The Bresenham Line-Drawing Algorithm by Colin Flanagan; National Institute of Standards and Technology page on Bresenham's algorithm; Calcomp 563 Incremental Plotter Information; Bresenham Algorithm in several programming languages; The Beauty of Bresenham’s Algorithm — A simple implementation to plot lines, circles, ellipses and Bézier curves
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...
Pages in category "Computer graphics algorithms" The following 49 pages are in this category, out of 49 total. ... Bresenham's line algorithm; C. Cinematic rendering ...
Bresenham's line algorithm; Bump mapping; Cel shading; Channel (digital image) Clip coordinates; Clipmap; Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color space; Colour banding; Color bleeding (computer graphics) Compositing; Computational geometry; Compute kernel; Computer animation; Computer graphics ...
Xiaolin Wu's line algorithm was presented in the article "An Efficient Antialiasing Technique" in the July 1991 issue of Computer Graphics, as well as in the article "Fast Antialiasing" in the June 1992 issue of Dr. Dobb's Journal. Bresenham's algorithm draws lines extremely quickly, but it does not perform anti-aliasing. In addition, it cannot ...
Ramer–Douglas–Peucker algorithm: Given a 'curve' composed of line segments to find a curve not too dissimilar but that has fewer points; Shading. Gouraud shading: an algorithm to simulate the differing effects of light and colour across the surface of an object in 3D computer graphics; Phong shading: an algorithm to interpolate surface ...