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This is a sourced index of commercial space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
There are currently eight maps provided with Shattered Horizon, four from after the game's release with the Moonrise content pack. [5] These maps are diverse, ranging from the damaged ISS (ISS), to a mining station on an asteroid (Moondust), to a two-faced asteroid harboring an abandoned research station (Flipside), to a sector of the Arc (The Arc).
The Precursors is a 2009 first-person shooter game developed by Ukrainian game studio Deep Shadows. The game was released for Windows in Russia on 4 December 2009. [1] It was then released worldwide through GamersGate on 21 December 2010 and through Steam on 4 February 2017.
The developers changed the game engine to the Unreal Development Kit so they could make Angels Fall First a stand-alone game. [9] [10] A demo version of the mod ported into the UDK engine was released in 2009. [11] The game became available on Steam Early Access on October 10, 2015. As of June 2024, it is receiving periodic updates. [12]
The Anacrusis is a first-person shooter with a focus on co-operative gameplay in a similar style to the Left 4 Dead series. The game is set on board a retrofuturistic space station during an alien incursion. In the main campaign mode, a four-player team must fight their way through alien hordes to reach the objective.
First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009-06-30 2013-06-27 Windows: Torque Game Engine: Proprietary license First-Person Shooter with Jetpacks, Multiplayer, CTF, Deathmatch Freedoom: Freedoom project 2024-01-29 (0.13.0)
This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available. The developer, platform, and release date are provided where available.
They had previously created the Painkiller series, a first-person shooter (FPS) designed for the PC. [15] Bulletstorm was the studio's first triple-A game. [16] Development began in June 2007, and the game enjoyed a roughly three-and-a-half-year development cycle. [17] During the game's production, the studio had about 70 people working on it.