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  2. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.

  3. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    In the end, it was later found out that the reason for drastic framerate drops in Need for Speed on all platforms was because of the always-online connection. Because of this, EA decided to make all their later games to be playable offline, with the next Need for Speed game, Payback, having an offline single-player campaign mode.

  4. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    The Atari 2600 does not have regional locking; however, NTSC games can display wrong colors, slow speed and sound on PAL systems, and vice versa. Atari 7800 has regional locking on NTSC systems, making PAL games unplayable on them. However, the PAL versions of the Atari 7800 can run NTSC games, but still suffering from the same problems the ...

  5. Ubisoft - Wikipedia

    en.wikipedia.org/wiki/Ubisoft

    Ubisoft Connect, formerly Uplay, is a digital distribution, digital rights management, multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into a desktop client and ...

  6. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    There is audio static throughout the game, and the performance drops when the rear view mirror is enabled. NA [5] [15] NASCAR Thunder 2003: EA Sports: Framerate is sluggish, and there is also audio static throughout the game. The audio effects are loud when in the in-car view, and there is some flickering in the Pause menu. NA [5] [15] NBA Ballers

  7. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.