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The tapping rate is a psychological test given to assess the integrity of the neuromuscular system and examine motor control.The finger tapping test has the advantage of being a relatively pure neurologically driven motor task because the inertial and intersegmental interactions are so small that biomechanical influences on movement are reduced. [1]
Cutting speed may be defined as the rate at the workpiece surface, irrespective of the machining operation used. A cutting speed for mild steel of 100 ft/min is the same whether it is the speed of the cutter passing over the workpiece, such as in a turning operation, or the speed of the cutter moving past a workpiece, such as in a milling operation.
Reciprocal Tapping Task in a 2D context. Fitts's law has been extended to two-dimensional tasks in two different ways. For navigating e.g. hierarchical pull-down menus, the user must generate a trajectory with the pointing device that is constrained by the menu geometry; for this application the Accot-Zhai steering law was derived.
The numeric entry or 10-key speed is a measure of one's ability to manipulate the numeric keypad found on most modern separate computer keyboards. It is used to measure speed for jobs such as data entry of number information on items such as remittance advice, bills, or checks, as deposited to lock boxes. It is measured in keystrokes per hour ...
The game's scores are tracked on the fingers of both hands. Chopsticks (sometimes called Splits, Calculator, or just Sticks) [citation needed] is a hand game for two or more players, in which players extend a number of fingers from each hand and transfer those scores by taking turns tapping one hand against another.
From the 1920s through the 1970s, typing speed (along with shorthand speed) was an important secretarial qualification and typing contests were popular and often publicized by typewriter companies as promotional tools. A less common measure of the speed of a typist, CPM is used to identify the number of characters typed per minute.
The 50/30/20 budget is a simple budgeting method. You limit fixed expenses to 50% of income, save 20%, and can spend the remaining 20%. It can be hard to stick to these percentages with an average ...
1×10 −1: multiplication of two 10-digit numbers by a 1940s electromechanical desk calculator [1] 3×10 −1: multiplication on Zuse Z3 and Z4, first programmable digital computers, 1941 and 1945 respectively; 5×10 −1: computing power of the average human mental calculation [clarification needed] for multiplication using pen and paper