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  2. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  3. Kid Pix - Wikipedia

    en.wikipedia.org/wiki/Kid_Pix

    This is possibly because the others were rendered unnecessary with the addition of clip art pictures and animations to the basic Kid Pix program. Added tools include: Background, to select a premade background from a large library. Static Clip Art, a large library of premade static clip art. Animated Clip Art.

  4. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  5. Binary image - Wikipedia

    en.wikipedia.org/wiki/Binary_image

    Binary images are also called bi-level or two-level. Pixel art made up of two colours is often referred to as 1-bit in reference to the single bit required to store each pixel. [2] The names black-and-white, B&W, monochrome or monochromatic are often used, but can also designate other image types with only one sample per pixel, such as ...

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased, partially translucent, very high resolution images in parallel with the CPU.

  7. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity. Note that the special characteristics of vectors allow for greater resolution example images. The other algorithms are standardized to a resolution of 160x160 and 218x80 pixels respectively.

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  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The form of dimetric projection commonly used in video games and pixel art. Only two of the angles separating the x, y and z axes are the same, and only some of the lengths of the cube's edges are equal. The expression arctan(sin(30°)) is equal to ≈26.565° and forms a 2:1 pixel ratio.

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